Roblox | Kat Aimbot Script

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Roblox | Kat Aimbot Script

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  • Updated by Dian Shadow (sub to me plz)

  • PLAYER = game.Players.LocalPlayer

  • MOUSE = PLAYER:GetMouse()

  • CC = game.Workspace.CurrentCamera

  •  

  • ENABLED = false

  • ESP_ENABLED = false

  •  

  • _G.FREE_FOR_ALL = true

  •  

  • _G.BIND = 50

  • _G.ESP_BIND = 52

  • _G.CHANGE_AIM = ‘q’

  •  

  • _G.AIM_AT = ‘Head’

  •  

  • wait(1)

  •  

  • function GetNearestPlayerToMouse()

  • local PLAYERS = {}

  • local PLAYER_HOLD = {}

  • local DISTANCES = {}

  • for i, v in pairs(game.Players:GetPlayers()) do

  • if v ~= PLAYER then

  • table.insert(PLAYERS, v)

  • end

  • end

  • for i, v in pairs(PLAYERS) do

  • if _G.FREE_FOR_ALL == false then

  • if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then

  • local AIM = v.Character:FindFirstChild(_G.AIM_AT)

  • if AIM ~= nil then

  • local DISTANCE = (AIM.Position – game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude

  • local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p – CC.CoordinateFrame.p).unit * DISTANCE)

  • local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)

  • local DIFF = math.floor((POS – AIM.Position).magnitude)

  • PLAYER_HOLD[v.Name .. i] = {}

  • PLAYER_HOLD[v.Name .. i].dist = DISTANCE

  • PLAYER_HOLD[v.Name .. i].plr = v

  • PLAYER_HOLD[v.Name .. i].diff = DIFF

  • table.insert(DISTANCES, DIFF)

  • end

  • end

  • elseif _G.FREE_FOR_ALL == true then

  • local AIM = v.Character:FindFirstChild(_G.AIM_AT)

  • if AIM ~= nil then

  • local DISTANCE = (AIM.Position – game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude

  • local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p – CC.CoordinateFrame.p).unit * DISTANCE)

  • local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)

  • local DIFF = math.floor((POS – AIM.Position).magnitude)

  • PLAYER_HOLD[v.Name .. i] = {}

  • PLAYER_HOLD[v.Name .. i].dist = DISTANCE

  • PLAYER_HOLD[v.Name .. i].plr = v

  • PLAYER_HOLD[v.Name .. i].diff = DIFF

  • table.insert(DISTANCES, DIFF)

  • end

  • end

  • end

  •  

  • if unpack(DISTANCES) == nil then

  • return false

  • end

  •  

  • local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))

  • if L_DISTANCE > 20 then

  • return false

  • end

  •  

  • for i, v in pairs(PLAYER_HOLD) do

  • if v.diff == L_DISTANCE then

  • return v.plr

  • end

  • end

  • return false

  • end

  •  

  • GUI_MAIN = Instance.new(‘ScreenGui’, game.CoreGui)

  • GUI_TARGET = Instance.new(‘TextLabel’, GUI_MAIN)

  • GUI_AIM_AT = Instance.new(‘TextLabel’, GUI_MAIN)

  •  

  • GUI_MAIN.Name = ‘AIMBOT’

  •  

  • GUI_TARGET.Size = UDim2.new(0,200,0,30)

  • GUI_TARGET.BackgroundTransparency = 0.5

  • GUI_TARGET.BackgroundColor = BrickColor.new(‘Fossil’)

  • GUI_TARGET.BorderSizePixel = 0

  • GUI_TARGET.Position = UDim2.new(0.5,-100,0,0)

  • GUI_TARGET.Text = ‘AIMBOT : OFF’

  • GUI_TARGET.TextColor3 = Color3.new(1,1,1)

  • GUI_TARGET.TextStrokeTransparency = 1

  • GUI_TARGET.TextWrapped = true

  • GUI_TARGET.FontSize = ‘Size24’

  • GUI_TARGET.Font = ‘SourceSansBold’

  •  

  • GUI_AIM_AT.Size = UDim2.new(0,200,0,20)

  • GUI_AIM_AT.BackgroundTransparency = 0.5

  • GUI_AIM_AT.BackgroundColor = BrickColor.new(‘Fossil’)

  • GUI_AIM_AT.BorderSizePixel = 0

  • GUI_AIM_AT.Position = UDim2.new(0.5,-100,0,30)

  • GUI_AIM_AT.Text = ‘AIMING : HEAD’

  • GUI_AIM_AT.TextColor3 = Color3.new(1,1,1)

  • GUI_AIM_AT.TextStrokeTransparency = 1

  • GUI_AIM_AT.TextWrapped = true

  • GUI_AIM_AT.FontSize = ‘Size18’

  • GUI_AIM_AT.Font = ‘SourceSansBold’

  •  

  • local TRACK = false

  •  

  • function CREATE(BASE, TEAM)

  • local ESP_MAIN = Instance.new(‘BillboardGui’, PLAYER.PlayerGui)

  • local ESP_DOT = Instance.new(‘Frame’, ESP_MAIN)

  • local ESP_NAME = Instance.new(‘TextLabel’, ESP_MAIN)

  •  

  • ESP_MAIN.Name = ‘ESP’

  • ESP_MAIN.Adornee = BASE

  • ESP_MAIN.AlwaysOnTop = true

  • ESP_MAIN.ExtentsOffset = Vector3.new(0, 1, 0)

  • ESP_MAIN.Size = UDim2.new(0, 5, 0, 5)

  •  

  • ESP_DOT.Name = ‘DOT’

  • ESP_DOT.BackgroundColor = BrickColor.new(‘Bright red’)

  • ESP_DOT.BackgroundTransparency = 0.3

  • ESP_DOT.BorderSizePixel = 0

  • ESP_DOT.Position = UDim2.new(-0.5, 0, -0.5, 0)

  • ESP_DOT.Size = UDim2.new(2, 0, 2, 0)

  • ESP_DOT.Visible = true

  • ESP_DOT.ZIndex = 10

  •  

  • ESP_NAME.Name = ‘NAME’

  • ESP_NAME.BackgroundColor3 = Color3.new(255, 255, 255)

  • ESP_NAME.BackgroundTransparency = 1

  • ESP_NAME.BorderSizePixel = 0

  • ESP_NAME.Position = UDim2.new(0, 0, 0, -40)

  • ESP_NAME.Size = UDim2.new(1, 0, 10, 0)

  • ESP_NAME.Visible = true

  • ESP_NAME.ZIndex = 10

  • ESP_NAME.Font = ‘ArialBold’

  • ESP_NAME.FontSize = ‘Size14’

  • ESP_NAME.Text = BASE.Parent.Name:upper()

  • ESP_NAME.TextColor = BrickColor.new(‘Bright red’)

  • end

  •  

  • function CLEAR()

  • for _,v in pairs(PLAYER.PlayerGui:children()) do

  • if v.Name == ‘ESP’ and v:IsA(‘BillboardGui’) then

  • v:Destroy()

  • end

  • end

  • end

  •  

  • function FIND()

  • CLEAR()

  • TRACK = true

  • spawn(function()

  • while wait() do

  • if TRACK then

  • CLEAR()

  • for i,v in pairs(game.Players:GetChildren()) do

  • if v.Character and v.Character:FindFirstChild(‘Head’) then

  • if _G.FREE_FOR_ALL == false then

  • if v.TeamColor ~= PLAYER.TeamColor then

  • if v.Character:FindFirstChild(‘Head’) then

  • CREATE(v.Character.Head, true)

  • end

  • end

  • else

  • if v.Character:FindFirstChild(‘Head’) then

  • CREATE(v.Character.Head, true)

  • end

  • end

  • end

  • end

  • end

  • end

  • wait(1)

  • end)

  • end

  •  

  • MOUSE.KeyDown:connect(function(KEY)

  • KEY = KEY:lower():byte()

  • if KEY == _G.BIND then

  • ENABLED = true

  • end

  • end)

  •  

  • MOUSE.KeyUp:connect(function(KEY)

  • KEY = KEY:lower():byte()

  • if KEY == _G.BIND then

  • ENABLED = false

  • end

  • end)

  •  

  • MOUSE.KeyDown:connect(function(KEY)

  • KEY = KEY:lower():byte()

  • if KEY == _G.ESP_BIND then

  • if ESP_ENABLED == false then

  • FIND()

  • ESP_ENABLED = true

  • print(‘ESP : ON’)

  • elseif ESP_ENABLED == true then

  • wait()

  • CLEAR()

  • TRACK = false

  • ESP_ENABLED = true

  • print(‘ESP : OFF’)

  • end

  • end

  • end)

  •  

  • MOUSE.KeyDown:connect(function(KEY)

  • if KEY == _G.CHANGE_AIM then

  • if _G.AIM_AT == ‘Head’ then

  • _G.AIM_AT = ‘Torso’

  • GUI_AIM_AT.Text = ‘AIMING : TORSO’

  • elseif _G.AIM_AT == ‘Torso’ then

  • _G.AIM_AT = ‘Head’

  • GUI_AIM_AT.Text = ‘AIMING : HEAD’

  • end

  • end

  • end)

  •  

  • game:GetService(‘RunService’).RenderStepped:connect(function()

  • if ENABLED then

  • local TARGET = GetNearestPlayerToMouse()

  • if (TARGET ~= false) then

  • local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)

  • if AIM then

  • CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)

  • end

  • GUI_TARGET.Text = ‘AIMBOT : ‘.. TARGET.Name:sub(1, 5)

  • else

  • GUI_TARGET.Text = ‘AIMBOT : OFF’

  • end

  • end

  • end)

  •  

  • repeat

  • wait()

  • if ESP_ENABLED == true then

  • FIND()

  • end

  • until ESP_ENABLED == false

  • wait()

  • _G.FREE_FOR_ALL = true

  • _G.BIND = 50 — LEFT CTRL

  • _G.ESP_BIND = 52 — LEFT ALT

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